Interactive Models

for Understanding Elementary Mathematics


Introduction


The purpose of this site is to create interactive models that can help illustrate some of the concepts and methods of elementary mathematics. The germ of the idea for me goes back to a cross-country road trip I took with my family in 1956 when I was eight years old. Between stops there were seemingly interminable periods of boredom. During these periods, I found myself watching the dashboard, specifically the odometer and speedometer, of the car, calculating how much progress we were making toward our next stop and estimating when we would get there.

 

The odometer in those days consisted of a set of wheels marked in units of one-tenth of a mile. A unit of the next represented a single mile of progress, the units of the next represented 10 miles of progress, and so on. As each wheel advances at 10 times the rate of the one to its left, so that after a complete revolution of the one (i.e., by 10 units), the other will advance by one unit, and vice versa. The odometer is thus a visual model of the decimal numeration system, with each wheel corresponding to the place value for a specific power of 10. In those days, since no one imagined cars lasting for more than 100,000 miles, the odometer only had six components, so that the left-most one corresponded to units of 10,000. But, of course, it is easy to imagine having arbitrarily more wheels on the left to represent larger and larger whole numbers. More interestingly, it is also easy to imagine adding wheels to the right, even extending forever, making it possible to represent tinier and tinier distances. It is also able to observe the change in the odometer readings over fractional distances, like a 1/2 or 1/4 of a mile, illustrating the decimal representation of fractions. The concept of "carrying" is naturally illustrated by watching one or (especially) more of the readings "turn over."

The odometer also illustrates the concepts of operators and composition. Each of the wheels in the odometer is a kind of operator which accepts input in the form of rotation and, except for the last, in addition to a display, produces output in the form of a modified rotation. The odometer itself is constructed as a composition of these operators in which the output of each operator is connected as input to the next.  For the internal wheels, the effect of the operator is that of the fraction one-tenth, which reduces the input by a factor of 10. The result of composing the operators is to successively reduce the original input to one-tenth, one-hundredth, one-thousandth, and so on, thus providing a visual representation of fractional multiplication.

Other topics which can usefully be visualized in this model include alternative bases (e.g., suppose our wheels use octal units) and the relationship of speed, time, and distance. Now, we can't subject students to endless hours of sitting in a car watching an actual odometer. So, to make useful models, we need to simplify the models and make the point of the models more explicit without eliminating the element of discovery. So, our hope is to carry this out for all kinds of visual interactive models and all kinds of topics.

 

Please send questions, comments, bug reports and suggestions for additional topics or improvements to the existing models to: dave.posner@elementary-math.com

 

Models

·        Place Value   

·        Train Track Addition

·        Base 10 Addition

·        Base 10 Subtraction

·        Base 10 Multiplication

·        Fractions

·        Fraction Multiplication

·        Fraction To Decimal